AI Insights · Timothy · April 2024
Top 5 Arcade Sports Apps in Saudi Arabia for Q1 2024
Discover the performance of the top 5 arcade sports apps in Saudi Arabia for Q1 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the top five arcade sports applications in Saudi Arabia showed varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends across these popular apps.
Captain Tsubasa: Dream Team saw fluctuations in weekly revenue, starting at approximately $9.5K in early January and experiencing a low of around $1.5K in late January. Revenue peaked again at $5.1K in late February before settling at about $4.6K by the end of March. Weekly downloads remained relatively stable, with the highest number reaching 650 in early January and ending the quarter with 628 downloads. The app's active user base slightly decreased from 1.8K to 1.5K over the quarter.
Head Ball 2 - Soccer Game displayed a strong performance with weekly revenue rising significantly from $1.1K in early January to an impressive $10.2K by the end of March. Weekly downloads saw a remarkable increase, peaking at over 45K in early March. Active users also grew from 202K in early January to 229K by the end of the quarter, indicating a solid user engagement.
Tennis Clash:Sports Stars Game experienced a steady increase in weekly revenue, starting at $1.9K in early January and reaching $2.5K by the end of March. Weekly downloads, however, showed a slight decline from 8.8K in early January to around 6K by the end of March. Active users remained relatively stable, fluctuating around the 90K mark throughout the quarter.
CAPTAIN TSUBASA: ACE had a mixed performance with weekly revenue starting at $6.4K in early January, dropping to a low of $489 in mid-February, and then recovering to $1.6K by the end of March. Weekly downloads saw a downward trend from 2.4K in early January to about 1.3K by the end of March. However, active users increased steadily from 18K to 22K over the quarter, showing growing user interest.
Golf Clash - Golfing Simulator maintained a modest performance with weekly revenue starting at $1.2K in early January, peaking at $2.3K in late February, and ending the quarter at $1.4K. Weekly downloads fluctuated, starting at 329 in early January and ending at 349 in late March. The active user base slightly decreased from 2K in early January to around 2K by the end of March.
For more detailed insights and data on app performance, visit Sensor Tower.